Paxamore was created because ever since I played King's Quest over 25 years ago I wanted to make a similar game but with multiplayer capabilities. I never got around to it. In fact, I started making many games but never finished any of them. Fast forward 25 years in the future: I found a game called Peasant's Quest, which was a parody of King's Quest. It was fun walking down memory lane. After I completed Peasant's Quest in a few hours, I decided that it was time to make the multiplayer adventure game in the old school adventure style.
Little did I know that it would be so much work. I started making Paxamore around March of 2011 and released the first beta test to the public in January of 2013.
Created and Programmed By
1/27/2012 - v. 0.95 Fixed a number of bugs and added additional features for iPhone/iPad iOS and desktop users:
1/20/2012 - v. 0.9 Public Beta Test Started
6/23/2012 - v. 0.8 Private Beta Test Started